Kongō (
offshoreigner) wrote2015-02-08 11:06 pm
app
P L A Y E R;
NAME: Timpeni
AGE: 17
PLAYER JOURNAL:
timpeni
TIMEZONE: GMT + 8
CONTACT:
Timpeni
OTHER CHARACTERS PLAYED: N/A
C H A R A C T E R;
NAME: Kongou
CANON: Kantai Collection
POINT IN CANON: Episode 5 of the canon, when Mobile Unit Five is out on a sortie and Fubuki dashes ahead to distract the enemy.
AGE: Unknown. However, ‘fleet girls’ like Kongou begin to inherit memories of their past life as an actual battleship slowly over their lives. This means Kongou might have memories from 1913 when the ship was built to 1944 when it was sunk. Physically, she seems around 18-21.
APPEARANCE: Game appearance, Anime appearance
CANON HISTORY: Wiki link, though it only shows her canon lines in the game. Actual historical battleship wiki link, since what happened to the ship tends to be mirrored with canon (though this canon takes precedence).
In the anime, which is where I’ll be apping her from, Kongou is the ‘name ship’ of the Kongou-class battleship, which basically means she was the first model of the ship put into service and thus the model was named after her. She has three younger sisters: Hiei, Haruna and Kirishima. In her world, humanity has been driven from the seas by strange beings called ‘Abyssals’, sometimes-humanoid living weapons that formed fleets to destroy any human in sight. Normal weaponry is useless against them. However, as the Abyssals began to appear, several girls began to be born with ‘the spirit of warships’, inheriting the memories and traits of these warships. They were abnormally strong and resilient, able to withstand full-on missile attacks and gunfire. With weapons called ‘outfits’, they donned specially-designed naval weaponry fashioned to fit their form and are sent into sea battle with water floatation devices on their feet. Kongou is one of these girls, inheriting the spirit of the battleship Kongou.
She’s introduced in Episode 1 as the flagship (the ship leading the rest of the fleet) in Support Fleet Two, decimating an enemy destroyer with her guns. Someone in her fleet (Hibiki) remarks that ‘the nickname Phoenix isn’t just for show’. Kongou has high explosive power and gets sent into battle frequently, much like her historical counterpart. In Episode 3, she’s out on an expedition with her sisters when they get called in to assist another fleet in trouble, sending long-range Type 3 shells over to the enemy (and earning the temporary admiration of the protagonist, Fubuki).
She’s formally introduced in Episode 4 as Kongou, and gets sent on a mission to secure supplies with her sisters along with Fubuki and Shimakaze. The mission is a success, even though Fubuki breaks down halfway. Kongou stays behind to comfort her, and she eventually finishes off the enemy. In Episode 5, she is re-sorted into Mobile Unit Five with Fubuki, Kaga, Zuikaku, Ooi and Kitakami. This fleet is full of clashing personalities and they argue over who is going to be the flagship, till Kongou suggests they all try it once in practice to see who is the best. After all of them fail spectacularly, it’s Fubuki’s turn to try, but they are suddenly called out to do a sortie (military operation) to protect the main base as the Abyssals send in a few units to attack them. Fubuki takes control of the situation and gives out orders, before dashing in front to make the enemy focus their attacks on her, and that is when Kongou is dragged to Synodiporia.
CANON PERSONALITY:
”You’ve got a lot of energy. But, no one’s got more energy than me!”
A self-proclaimed ‘genki girl’, she seems to fit that stereotype perfectly. She’s energetic, enthusiastic, and runs her mouth without a care. In Episode 4, she’s shown doing a mid-air somersault while screaming her catchphrase ‘Burning Love’ before slamming onto someone in a hug, assuming they are the object of her affections. When they need to find one of their teammates before going on a mission, instead of going the sane way and asking around, she decides to throw a mini-concert to try luring them out instead.
She leaves a last impression on people with how outgoing she is-- and with that, also comes the stigma of being seen as eccentric. Mutsu reassures Fubuki in Episode 4 that she’ll feel ‘stupid for feeling nervous’ about meeting Kongou, because despite the fact that she’s one of the oldest and most proficient battleships, literally no one is capable of being scared of her with how silly she acts. She doesn’t seem to take anything seriously, even screaming her catchphrase in the middle of battle. They even have a few frames to show Fubuki’s cool impression of Kongou shattering to pieces (literally). During the mission briefing, it’s shown that she isn’t the brightest bulb in the bunch, because she’s unable to understand battle instructions if they’re given in an official manner rather than a straightforward one. When Nagato explains their mission objectives, Kongou (and her sister Hiei) just say ‘What?’ in unison, before Kirishima and Haruna explain that they ‘just need to run up to the enemy really fast and blow them up’, which she does understand.
If being hilarious and outgoing were her only attributes, though, she’d never rise through the ranks as one of the most capable battleships.
”You finally smiled, Bucky.”
While she keeps a lofty air, in reality, she’s perfectly aware of the weight her job carries. They are humanity’s last stand against the Abyssals and their only chance of getting the seas back. And finally, she’s very aware of the constant danger they’re in every time they enter danger, and how much this constant fighting affect the younger girls among them. In the manga, when her bullets fail to hit the enemy planes and they leave her effective range, she’s immediately filled with immense dread for the friends and family she has back at the docks now that she’s failed to stop them on the open seas. She knows that if she fails, the consequences are severe.
Despite her demeanor and the fact that many people don’t take her seriously for her attitude and how she interjects her words with English, when hiccups happen, she’s perfectly capable of taking charge. When a surprise formation of enemy planes are spotted converging on the docks while Kongou is out training, she launches into panic control, giving people specific orders on the fly and rushing down to intercept these planes herself. While she may act easily surprised and gullible, she knows that losing her cool is never going to help. While acting air-headed during Episode 4, she pointedly notes how Fubuki smiles for the first time during the mission, and is at the ready to protect her when the enemy fires at Fubuki. When Fubuki breaks down from the stress, instead of ditching her and quickly dispatching the enemy first, she trusts the enemy to her sisters for a while and stays behind to comfort Fubuki and make sure she's alright.
”It’s okay. I understand.”
She’s a battleship, but also a ‘genki girl’, and she refuses to become only one or the other. Kongou isn’t afraid of being herself, but doesn’t ever want to hurt the people around her by doing so, and willingly becomes serious when she has to. She’s optimistic and cheerful, while being efficient and effective. While she sugarcoats other people’s flaws and continuously tells them they’re not as bad as they think they are, she does so with the ultimate goal of giving them hope and takes the job of making sure they succeed into her own hands.
All in all, her personality, motivations and such can all be summed up in her catchphrase, ‘burning love’. The burning love she has for her friends, her sisters and Kure Naval Base drives her to train harder when she fails to aim well and gives her energy as well as strength. She has compassion to treat others well, and empathizes with the plights of people she’s only just met. While she can be young, naive and not quite sure when to stop at certain times, she will step up to the plate in order to protect everyone she cares about. In the end, her smiles and cheery attitude are all supposed to inspire the same thing in the people around her.
”Hiei… and everyone. I want to protect all of you… that’s what I mean.”
POINT OF DEPARTURE: OU/Anime Timeline
ABILITIES:
--Super strength and resilience. Seriously, she punches away an enemy shell. While she’s perfectly capable of dying, it’ll take roughly the amount of missiles and bullets it takes for a normal battleship to sink in order to kill her.
--The ability to operate her ‘outfit’. Basically, the guns you see in her official art. They are, technically, operated by strange tiny girls that fit in the machinery (theorized to the souls of the people who worked on the ship and they manifest because of the warship’s spirit). If these tiny girls, who do not seem to be sapient, are not allowed to arrive with her/she is not allowed to have this ability, she will simply have to learn how to man the weapons herself.
--Athletic ability. Since she kinda was trained to be a soldier and fight naval battles all her life… yeah, she’s quite dexterous and quick.
She has no other supernatural abilities, and does not possess any telepathic or psychic skills. At most, the radar on her weapon can be used to communicate, but that’s technology.
INVENTORY:
Her outfit, and the weapons she is currently carrying on her outfit. This includes a Twin Gun Mount, a radar for detecting enemies, Twin High-angle mounts, etc etc various firepower mounts. At most there seems to be 4 different mounts visible on her anime design.
ANYTHING ELSE WE SHOULD KNOW? Her anime is still ongoing, but as I’ve written, I take her characterization over a broad range of official material, such as the manga and Drama CDs! If this is not okay, feel free to tell me!
S A M P L E S;
ACTIONSPAM SAMPLE: Test drive top level!
PROSE SAMPLE: (Based off Prompt #25, as an Infiltrator.)
[Sweat is beginning to fall into her eyes, but she's mostly concerned with how they're going to affect her vision.
The discs fly from her hand, again, again, and again-- she always throws the both of them at the same time and just can't time it well enough to toss them at different intervals. That imposes a huge handicap on her, and she knows that. She's-- there's no way 'Kongou' is going to be the name of the next winner. The Games wouldn't let a girl who can't get basic timing and aim down well.
But she's fast. She's been told that she has potential-- and potential (with hope and drive, don't forget) is all she needs. There's still some time before it starts. She can practice all day, from programmed wake-up to programmed downtime. She can't possibly let a chance for victory and a better life for everyone back home slip through her fingers.
However, her palms are wet, and the disc slips from her fingers instead. She gasps and tries to backtrack, but ends up landing oddly on her toes, foot skidding across the ground and sending her sprawling to the ground. The scowl on her face is definitely going to stay there for a while, as the simulation ends with a loud, blaring "FAIL" that rings over and over in her head.]
--Hm?
[Someone calls out to her from outside the practice room. That's right, her family is watching her, aren't they? They must be worried, with how she fell. The scowl on her face slides off at this instant. You can't say she's faking her smile when she's genuinely glad to know her family is concerned for her, right? Right.]
I'm alright! [A quick, sweaty thumbs-up is flashed their direction, and the 'alright' is said in English.] Start up the simulation again, I can beat it on the second try!
[And she has, or else she'll just try again and again until she can. Because Kongou is going to be the one who becomes the winner, and Kongou is going to be one who makes sure her family never becomes one of the beggars on the street. She'll train with a real smile on her face, because training is all she knows how to do when her whole life is fated to be all about fighting for everyone. In every corner of the universe, it's all the same.
The simulation starts again, and every aching muscle in her body is overrode by her determination. In another world, she'd call it her burning love.]
NAME: Timpeni
AGE: 17
PLAYER JOURNAL:
TIMEZONE: GMT + 8
CONTACT:
OTHER CHARACTERS PLAYED: N/A
C H A R A C T E R;
NAME: Kongou
CANON: Kantai Collection
POINT IN CANON: Episode 5 of the canon, when Mobile Unit Five is out on a sortie and Fubuki dashes ahead to distract the enemy.
AGE: Unknown. However, ‘fleet girls’ like Kongou begin to inherit memories of their past life as an actual battleship slowly over their lives. This means Kongou might have memories from 1913 when the ship was built to 1944 when it was sunk. Physically, she seems around 18-21.
APPEARANCE: Game appearance, Anime appearance
CANON HISTORY: Wiki link, though it only shows her canon lines in the game. Actual historical battleship wiki link, since what happened to the ship tends to be mirrored with canon (though this canon takes precedence).
In the anime, which is where I’ll be apping her from, Kongou is the ‘name ship’ of the Kongou-class battleship, which basically means she was the first model of the ship put into service and thus the model was named after her. She has three younger sisters: Hiei, Haruna and Kirishima. In her world, humanity has been driven from the seas by strange beings called ‘Abyssals’, sometimes-humanoid living weapons that formed fleets to destroy any human in sight. Normal weaponry is useless against them. However, as the Abyssals began to appear, several girls began to be born with ‘the spirit of warships’, inheriting the memories and traits of these warships. They were abnormally strong and resilient, able to withstand full-on missile attacks and gunfire. With weapons called ‘outfits’, they donned specially-designed naval weaponry fashioned to fit their form and are sent into sea battle with water floatation devices on their feet. Kongou is one of these girls, inheriting the spirit of the battleship Kongou.
She’s introduced in Episode 1 as the flagship (the ship leading the rest of the fleet) in Support Fleet Two, decimating an enemy destroyer with her guns. Someone in her fleet (Hibiki) remarks that ‘the nickname Phoenix isn’t just for show’. Kongou has high explosive power and gets sent into battle frequently, much like her historical counterpart. In Episode 3, she’s out on an expedition with her sisters when they get called in to assist another fleet in trouble, sending long-range Type 3 shells over to the enemy (and earning the temporary admiration of the protagonist, Fubuki).
She’s formally introduced in Episode 4 as Kongou, and gets sent on a mission to secure supplies with her sisters along with Fubuki and Shimakaze. The mission is a success, even though Fubuki breaks down halfway. Kongou stays behind to comfort her, and she eventually finishes off the enemy. In Episode 5, she is re-sorted into Mobile Unit Five with Fubuki, Kaga, Zuikaku, Ooi and Kitakami. This fleet is full of clashing personalities and they argue over who is going to be the flagship, till Kongou suggests they all try it once in practice to see who is the best. After all of them fail spectacularly, it’s Fubuki’s turn to try, but they are suddenly called out to do a sortie (military operation) to protect the main base as the Abyssals send in a few units to attack them. Fubuki takes control of the situation and gives out orders, before dashing in front to make the enemy focus their attacks on her, and that is when Kongou is dragged to Synodiporia.
CANON PERSONALITY:
A self-proclaimed ‘genki girl’, she seems to fit that stereotype perfectly. She’s energetic, enthusiastic, and runs her mouth without a care. In Episode 4, she’s shown doing a mid-air somersault while screaming her catchphrase ‘Burning Love’ before slamming onto someone in a hug, assuming they are the object of her affections. When they need to find one of their teammates before going on a mission, instead of going the sane way and asking around, she decides to throw a mini-concert to try luring them out instead.
She leaves a last impression on people with how outgoing she is-- and with that, also comes the stigma of being seen as eccentric. Mutsu reassures Fubuki in Episode 4 that she’ll feel ‘stupid for feeling nervous’ about meeting Kongou, because despite the fact that she’s one of the oldest and most proficient battleships, literally no one is capable of being scared of her with how silly she acts. She doesn’t seem to take anything seriously, even screaming her catchphrase in the middle of battle. They even have a few frames to show Fubuki’s cool impression of Kongou shattering to pieces (literally). During the mission briefing, it’s shown that she isn’t the brightest bulb in the bunch, because she’s unable to understand battle instructions if they’re given in an official manner rather than a straightforward one. When Nagato explains their mission objectives, Kongou (and her sister Hiei) just say ‘What?’ in unison, before Kirishima and Haruna explain that they ‘just need to run up to the enemy really fast and blow them up’, which she does understand.
If being hilarious and outgoing were her only attributes, though, she’d never rise through the ranks as one of the most capable battleships.
While she keeps a lofty air, in reality, she’s perfectly aware of the weight her job carries. They are humanity’s last stand against the Abyssals and their only chance of getting the seas back. And finally, she’s very aware of the constant danger they’re in every time they enter danger, and how much this constant fighting affect the younger girls among them. In the manga, when her bullets fail to hit the enemy planes and they leave her effective range, she’s immediately filled with immense dread for the friends and family she has back at the docks now that she’s failed to stop them on the open seas. She knows that if she fails, the consequences are severe.
Despite her demeanor and the fact that many people don’t take her seriously for her attitude and how she interjects her words with English, when hiccups happen, she’s perfectly capable of taking charge. When a surprise formation of enemy planes are spotted converging on the docks while Kongou is out training, she launches into panic control, giving people specific orders on the fly and rushing down to intercept these planes herself. While she may act easily surprised and gullible, she knows that losing her cool is never going to help. While acting air-headed during Episode 4, she pointedly notes how Fubuki smiles for the first time during the mission, and is at the ready to protect her when the enemy fires at Fubuki. When Fubuki breaks down from the stress, instead of ditching her and quickly dispatching the enemy first, she trusts the enemy to her sisters for a while and stays behind to comfort Fubuki and make sure she's alright.
She’s a battleship, but also a ‘genki girl’, and she refuses to become only one or the other. Kongou isn’t afraid of being herself, but doesn’t ever want to hurt the people around her by doing so, and willingly becomes serious when she has to. She’s optimistic and cheerful, while being efficient and effective. While she sugarcoats other people’s flaws and continuously tells them they’re not as bad as they think they are, she does so with the ultimate goal of giving them hope and takes the job of making sure they succeed into her own hands.
All in all, her personality, motivations and such can all be summed up in her catchphrase, ‘burning love’. The burning love she has for her friends, her sisters and Kure Naval Base drives her to train harder when she fails to aim well and gives her energy as well as strength. She has compassion to treat others well, and empathizes with the plights of people she’s only just met. While she can be young, naive and not quite sure when to stop at certain times, she will step up to the plate in order to protect everyone she cares about. In the end, her smiles and cheery attitude are all supposed to inspire the same thing in the people around her.
POINT OF DEPARTURE: OU/Anime Timeline
ABILITIES:
--Super strength and resilience. Seriously, she punches away an enemy shell. While she’s perfectly capable of dying, it’ll take roughly the amount of missiles and bullets it takes for a normal battleship to sink in order to kill her.
--The ability to operate her ‘outfit’. Basically, the guns you see in her official art. They are, technically, operated by strange tiny girls that fit in the machinery (theorized to the souls of the people who worked on the ship and they manifest because of the warship’s spirit). If these tiny girls, who do not seem to be sapient, are not allowed to arrive with her/she is not allowed to have this ability, she will simply have to learn how to man the weapons herself.
--Athletic ability. Since she kinda was trained to be a soldier and fight naval battles all her life… yeah, she’s quite dexterous and quick.
She has no other supernatural abilities, and does not possess any telepathic or psychic skills. At most, the radar on her weapon can be used to communicate, but that’s technology.
INVENTORY:
Her outfit, and the weapons she is currently carrying on her outfit. This includes a Twin Gun Mount, a radar for detecting enemies, Twin High-angle mounts, etc etc various firepower mounts. At most there seems to be 4 different mounts visible on her anime design.
ANYTHING ELSE WE SHOULD KNOW? Her anime is still ongoing, but as I’ve written, I take her characterization over a broad range of official material, such as the manga and Drama CDs! If this is not okay, feel free to tell me!
S A M P L E S;
ACTIONSPAM SAMPLE: Test drive top level!
PROSE SAMPLE: (Based off Prompt #25, as an Infiltrator.)
[Sweat is beginning to fall into her eyes, but she's mostly concerned with how they're going to affect her vision.
The discs fly from her hand, again, again, and again-- she always throws the both of them at the same time and just can't time it well enough to toss them at different intervals. That imposes a huge handicap on her, and she knows that. She's-- there's no way 'Kongou' is going to be the name of the next winner. The Games wouldn't let a girl who can't get basic timing and aim down well.
But she's fast. She's been told that she has potential-- and potential (with hope and drive, don't forget) is all she needs. There's still some time before it starts. She can practice all day, from programmed wake-up to programmed downtime. She can't possibly let a chance for victory and a better life for everyone back home slip through her fingers.
However, her palms are wet, and the disc slips from her fingers instead. She gasps and tries to backtrack, but ends up landing oddly on her toes, foot skidding across the ground and sending her sprawling to the ground. The scowl on her face is definitely going to stay there for a while, as the simulation ends with a loud, blaring "FAIL" that rings over and over in her head.]
--Hm?
[Someone calls out to her from outside the practice room. That's right, her family is watching her, aren't they? They must be worried, with how she fell. The scowl on her face slides off at this instant. You can't say she's faking her smile when she's genuinely glad to know her family is concerned for her, right? Right.]
I'm alright! [A quick, sweaty thumbs-up is flashed their direction, and the 'alright' is said in English.] Start up the simulation again, I can beat it on the second try!
[And she has, or else she'll just try again and again until she can. Because Kongou is going to be the one who becomes the winner, and Kongou is going to be one who makes sure her family never becomes one of the beggars on the street. She'll train with a real smile on her face, because training is all she knows how to do when her whole life is fated to be all about fighting for everyone. In every corner of the universe, it's all the same.
The simulation starts again, and every aching muscle in her body is overrode by her determination. In another world, she'd call it her burning love.]
